
Please take note of the deadline for registration if you’re interested in participating.
Full Mechanics here.
Register here.
Imagine living within a protected wall. Unable to see the world outside except for tales of warriors who have gone outside in search for materials for the village, or those who have gone for the adult rites (if they had returned).
A girl, probably in her late teens or early adult years, is the daughter of the chieftain in the village. She has been raised to become the wife of the next leader, sheltered from harm and danger. The interesting thing about her, is that her looks are deceiving. Though she looks very much like a lady, you could call her a tomboy of sorts. She is aggressive, stubborn, and quick to anger, always causing mayhem within the village as she challenges the men to battle with her. Each day as she finishes her lessons, she watches boys and men training in the distance, preparing for the time when they must go outside in order to complete the rite of passage into adulthood, or for a time for battle.
In that small community, girls are better off as druids or wardens, protecting themselves within their village and in charge of passing to the younger ones the knowledges they have obtained in their research. But she, stubborn as she is, refuses to keep to the rules. In secret, she trains herself everyday by building up her stamina and strength. In a hidden training ground past the deserted ruins, she has learned to carry and strike with a sword (a weapon forbidden to women in the village, and used only by their strongest of men).
One day, she inexplicably finds herself training long into the night, absorbed in her swordsmanship. Exhausted but feeling a lot stronger than when she started, she finds her village ravaged by a great fire, her friends and family either missing or dead. Desperate to find the ones who destroyed her home, she sets out into the world to seek the truth. Who destroyed her village, and why?
In order to do that, she must first find a guild willing to accept her, then when that is done, she must seek to become the strongest in the guild. Only then can she say she is ready to find the ones behind her village’s destruction. Only then, will she be ready to face them and take revenge.
But what awaits her on the outside is different from what she had imagined. Looked down upon because of her race and gender, she strives to prove herself a capable warrior, able to stand her ground in battle.
This is only the beginning.
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This post is an entry for Nuffnang Philippines and E-games’ Runes of Magic contest.
As posted from the Toujin Club yahoogroups.

PHOTO HAIKU GUIDELINES
1. The Photo Haiku Contest is open to all enrolled students of the Ateneo de Manila University, whether in undergraduate or postgraduate courses.
2. An entry to this contest consists of one piece of paper, cartolina, or illustration board measuring 9″x12″ (oslo paper size), with one photograph (color or black-and-white, using film or digital printing) printed or pasted on it, with a haiku printed within, beside, or below the photograph, but in any case within the abovementioned dimensions.
3. With each entry, the author and the photographer should submit his/her full name, year and concentration, on or before 12:00 noon of Monday, September 7, 2009 to the Japanese Studies Program, Room 209, 2nd Floor, Leong Hall, School of Social Sciences, ADMU. Late entries will automatically be disqualified, although they could still be exhibited during the JSP Week.
4. The haiku must be written in any of the following languages: Japanese in Japanese script, English, or Tagalog. There is no required theme for the photo haiku.
5. All entries, including the haiku and the photographs, must be original works. Nonetheless, once they are submitted to the Japanese Studies Program (JSP), they become properties of the JSP, which will duly acknowledge the authors and photographers whenever the works are exhibited. A work (whether haiku or photograph) that is discovered to be made by another person(s) without his/her consent shall warrant immediate disqualification from the contest and possible sanction by the university for plagiarism and/or dishonesty.
6. Judging will be done in two ways – through a panel of judges, whose decisions will carry 60% weight, and voting by students, which will carry 40% weight. Voting by students will commence on Tuesday, September 8, at 8:30 a.m. and will finish on Thursday, September 10 at 5:00 p.m.
7. A student may enter more than one work, whether as a writer or as a photographer (or both), but in any case, not more than three works.
8. In case of a tie, both or more of the works will be awarded first prize.
9. Prizes will be given on Friday, September 11, 2009 during the culminating activity of the JSP Week.
10. Inquiries about the contest may be directed to the Japanese Studies Program, School of Social Sciences, Ateneo de Manila University c/o Ms. Marian Salvador, Tel. 426-6001 loc 5248.
Hopefully after reading these guidelines you’ll all be ready to take photographs and start writing.
Cheers,
Tessa Villanueva
Toujin Secretariat
A re-post with extended deadlines and some edited details.
Contest Rules
Eligibility
To enter the contest, you must be: A bonifide student of either the University of the Philippines – Campus Diliman, or Ateneo de Manila University, St Paul de Manila University or Lyceum University.
How to Enter
1. Email your logo design as a png to logocontest.lle@gmail.com
2. And you should send a copy on CD to the Department of Languages of your university.
Please include the following information in your email and CD:
Name
Address
Phone Number (Landline and Mobile)
Year
Email Address
Prizewinner shall agree that the Linggo de Lingua Europa Group is granted exclusive reproduction rights for advertising, promotion, print publication and Internet purposes.
Winning logo will become the official new logo for the Linggo de Lingua Europa and may be used on website and promotional items with no additional monetary compensation.
Rules
Contest
Image Size
Deadlines
Prizes
The grand prize winner will receive a trophy and some presents. He/She will be presented in a press conference held end of August to present the Linggo de Lingua Europa 2.
The second and third winners will be awarded as well.
All entries will be reviewed by a panel of judges composed of members of the EU Commission (1), each host university (3), and from the Czech, Spanish and French Embassies (3).
The logos will be judged on the artwork’s articulation of the website, creativity, and artistic merit.
Am blogging the details about this contest for a friend.
Contest Rules
Eligibility
To enter the contest, you must be: A bonifide student of either the University of the Philippines – Campus Diliman, or Ateneo de Manila University, or St Paul de Manila University.
How to Enter
1. Email your logo design as a png to logocontest.lle@gmail.com
2. And you should send a copy on CD to the Department of Languages of your university.
Please include the following information in your email and CD:
Name
Address
Phone Number (Landline and Mobile)
Year
Email Address
Prizewinner shall agree that the Linggo de Lingua Europa Group is granted exclusive reproduction rights for advertising, promotion, print publication and Internet purposes.
Winning logo will become the official new logo for the Linggo de Lingua Europa and may be used on website and promotional items with no additional monetary compensation.
Rules
Contest
Image Size
Deadlines
Prizes
The grand prize winner will receive a trophy and some presents. He/She will be presented in a press conference held end of August to present the Linggo de Lingua Europa 2.
The second and third winners will be awarded as well.
All entries will be reviewed by a panel of judges composed of members of the EU Commission (1), each host university (3), and from the Czech, Spanish and French Embassies (3).
The logos will be judged on the artwork’s articulation of the website, creativity, and artistic merit.
Inside the Dollhouse